Building a house, from the ground to the roof
In Wildgrims you build your house yourself, tile by tile, from what you gather. Here is the whole way, from the first branch to a roof over your bed. Every picture is a screenshot from the game.
- Tools first
- Planks and a workbench
- Your own land
- Foundations and floors
- Walls and windows
- A door with a lock
- The roof
- Making it a home
- Making it stronger
1 Tools first
Trees fall only to an axe and boulders only to a pickaxe. To start, pick up fallen branches under the trees (they give wood), loose stones and fiber from wild hemp — by hand.
Open crafting (C) and make a stone axe (3 wood, 4 stones, 2 fiber) and a stone pickaxe. Now you can fell trees for wood and break boulders for stone.
2 Planks and a workbench
Most of a house is planks. Make them from wood in the crafting window — the queue works while you go on gathering.
A workbench (8 planks, 6 wood, 8 stones) opens more recipes: a bed and a key lock among them. Put it down near where you will live.
3 Your own land
Walk at least 30 tiles away from the city and plant a property banner (4 planks, 4 cloth, 2 rope). The tiles around it become yours, and for the first 24 hours nobody can damage what stands on them.
In the property window (P) choose “Paint land” and paint more tiles with the mouse — up to 30 at first, more as the property grows. Pay the upkeep into its treasury before the first day is over.
4 Foundations and floors
Open building (B), choose a piece and click a tile; R turns it. A wooden foundation (4 planks, 6 stones) is what stone walls need under them; for wooden walls a wooden floor (3 planks) is enough.
5 Walls and windows
Raise the walls around the floor: a wooden wall is 6 planks. A window (5 planks, 1 cloth) lets you look out — and others look in.
6 A door with a lock
Leave a gap in the wall for a wooden door (5 planks, 1 rope); E next to it opens and shuts it. Later, with a key lock from the workbench, right-click the door → “Fit Key Lock”: then only someone with its key — or a role you allow on your land — gets in.
7 The roof
A roof rests on the walls: every roof tile needs a wall within 3 tiles, counting across other roof tiles — so lay it from the walls inwards. A wooden roof is 4 planks a tile.
Walls all round and a roof over every tile make a closed room: the weather stays outside, it is warmer at night and in winter, and you dry off in the rain.
8 Making it a home
Inside, put down a bed (made at the workbench) and right-click it → “Set as spawn point”: after a death you can wake up there. A wooden chest keeps your things.
Furniture, a stove, rugs and plants make a room cosier — right-click a piece in the room → “Inspect the room” says what it still lacks. Rest in a cosy room of your own and you come out “Well rested”.
9 Making it stronger
Nothing has to be torn down to grow stronger: right-click a wall, a door, a floor or a roof → “Upgrade…” and choose a better material — stone, metal and more. It is rebuilt where it stands (a stone wall needs a foundation under it).